AI Insights · Timothy · July 2023
Top 5 Free to Play Games in Oceania for Q2 2023
Discover the performance trends of the top 5 free-to-play games in Oceania during Q2 2023, with insights from Sensor Tower.
In the second quarter of 2023, the top five free-to-play games in Oceania showcased notable performance metrics, providing insights into the gaming landscape in the region. Here's a closer look at their weekly downloads, revenue, and active user trends.
Lightning Link Casino Slots from Product Madness saw its weekly revenue fluctuate, peaking at around $1.25M in late March and maintaining a steady range between $1.05M and $1.16M throughout the quarter. Weekly downloads hovered around 7.5K to 8K, while weekly active users displayed a slight decline from approximately 78K in March to around 75K by the end of June.
King's Candy Crush Saga experienced consistent weekly revenue, averaging between $628K and $681K, with a peak in mid-June. Downloads varied, starting at around 17.6K in late March, dipping to 14.9K in late May, and rising back to 17.3K by the end of June. The game maintained a strong active user base, though there was a slight decrease from approximately 271K in March to 253K in late June.
Roblox by Roblox Corporation demonstrated robust performance with weekly revenue ranging from $476K to $643K, showing an upward trend towards the end of the quarter. Weekly downloads peaked at around 47K in mid-April and settled at 39.6K by the end of June. The game sustained a high number of active users, growing from approximately 1.68M in late March to 1.88M by the end of June.
Royal Match from Dream Games showcased a steady increase in weekly revenue, starting at around $370K in late March and reaching $475K by the end of June. Weekly downloads remained consistent, fluctuating between 23.9K and 31K. Active users also saw a gradual rise, from approximately 168K in late March to 213K by the end of June.
MONOPOLY GO! by Scopely, Inc. demonstrated impressive growth in its early release phase. Weekly revenue increased from around $105K in late March to $489K by the end of June. Downloads were strong, with a peak of approximately 86.9K in late April, before stabilizing around 46.3K by the end of June. The game also saw a significant rise in active users, growing from approximately 61K in late March to 108K by the end of June.
These trends highlight the dynamic nature of the gaming market in Oceania. For more detailed insights and data, visit Sensor Tower.